Design Futures in Education
About the project...
Hannah Ison, Erica Patrick and Gabi Wild
Ongoing strategic design immersion, ideation + education within schools
These three projects were completed as a part of the LiveSpace Studio and the Socially and Environmentally Responsible Design course at Queensland College of Art, Griffith University. Through the relationships formed with each school, this project explored the importance of design in education.
Four project booklets were designed to accompany these projects and detail their contribution to design in education. These booklets were also presented to council to provide a deeper understanding of where design futures can sit within in the realm of education.
Jump start Project: Branding workshop
We were invited by Tom Allen to assist in the Jump Start Project. Jump Start aims to redefine design thinking and social entrepreneurship education by providing students with the knowledge and skills to tackle enterprise problems. Tom Allen from Seven Positive directed the Jump Start program, providing an extensive strategic design background and experience in creating the opportunity for positive futures through enterprise practices. The program ran over a 13 week period with the objective of creating student led social enterprise opportunities that benefit the local community to tackle the wicked problems of e-waste and food waste. Jump Start was implemented at Pimpama as part of the Designer-in-Residence placement program.
We were given the opportunity to create a lesson plan about branding for the Jump Start Project. Our lesson plan took place in week 4 of the program, where students were required define their projects purpose, value propositions and idea generation. In the upcoming weeks to this students had formed groups and have mapped out current and future scenarios and participated in observation and research on the chosen topic. Our lesson plan covered the fundamentals of branding through a mixture of activities to develop a brand personality, name and graphic elements. Overall, the students developed a comprehensive knowledge of how a brand is created and the importance of how branding is more than just a visual outcome.
This workshop explored:
• Brand Strategy
• Brand Personality Development
• Graphic Concept Development
Find out more about the Jump Start Project here:
Making an age of repair: silkwood
We live in a fragmented world plagued by climate change, global inequity, structural unsustainability and loss of traditional cultural values and practices. Using the 2013 Queensland plan as an example of flawed approaches to thinking about the future. This workshop was designed to engage with Year 9 and 10 students using Cognitive Redirective Mapping processes, in order to rethink the future of Queensland. We were asked by Tristan Schultz, on behalf of Redirective Practice, to assist in this workshop at Silkwood by roaming around the room helping students where need be.
Silkwood offers a very unique educational program that sets them apart from more traditional schooling systems. Silkwood apply a multifaceted pedagogical approach to their curriculum, which enables them to provide a more student-centred way of learning. Students worked in groups of 4-5 and were assisted by teachers and Redirective Practice members who were able to provide direction, and input different perspectives on the topics. As well as providing participants with the opportunity to think about their future visions for Queensland, the workshop also equips them with the skills needed in the 21st century to navigate complex future challenges. This workshop teaches participants a useful design-thinking tool that they will be able to apply to strategically navigate through any challenges their future may hold.
This workshop took place as an extension of the Making an Age of Repair: Queensland event series by Redirective Practice. The original event format was redesigned to suit high-school students as part of Kids who Care and Repair (Barnett & Schultz, 2015).
Following the event, Erica, Gabi and I were designed the associated event book covering everything that happened on the day. The aim of this booklet was to provide students with something engaging for them to read and reflect on.
RE3 program branding
Coolum State High School was awarded a $500,000 grant from the DEET to fund a coalition of educators, researchers and social enterprise to develop an on-campus RE3 Design-Lab. The purpose of the Design-Lab was to develop, run and document a range of micro projects that address the theme of reuse, repair and re-imagine. We were approached by Relative Creative to help guide the RE3 Design Lab branding. Our initial involvement in this project was to generate/contribute to the brand style and to provide indications of how the identity concept may be applied across various collateral.
Following this, we helped facilitate a mapping workshop run by Relative Creative at Coolum State High School. The aim of this workshop was to come up with a series of design briefs that would guide the development of workshops, lesson plans and activities for the RE3 Design Lab.
Find out more about the Relative Creative and their work here:
You can watch an overview of the workshop below thanks to Tangible Media!